

Handy to activate on my last attack, for an extra minimum 1d6+STR damage and the guy's grappled on his next turn.
#SHADOW BLADE TECHNIQUE 3.5 FREE#
Basically free melee damage if I succeed on an opposed grapple check.

I can attempt to keep holding them or try to let go. Scorpion's Grasp allows me to choose to either grapple or not whenever I hit, and lets me damage them on a successful opposed check. Party members include a Sorcerer (friend's PC), Cleric NPC, and Fighter/Cleric NPC. Debatably stacks with Bounding Assault for a 3rd turn in the charge.Įscape Attack - Potentially handy for if I get in over my head when grappling, and want to do some damage on my way out. Twisted Charge - Combined with Pouncing Charge and Dancing/Raging Mongoose, makes a fast, deadly combo. Could technically tumble into their square, stop the tumble on the next square and draw an AoO, and then trigger Robilar's Gambit on the way out, gaining SA dice and making it easier to hit. SS 16) Feat: Undetermined at this point, Defensive Stance: Diamond Mindġ) Stance: Child of Shadows, Wolf Fang Strike, Sudden Leap, Shadow Blade Technique, Sapphire Nightmare Blade, Mighty Throw, Charging MinotaurĢ) Stance: Island of Blades, Cloak of DeceptionĤ) Mind Over Body, Emerald Razor (swap with Charging Minotaur)ĥ) Stance: Assassin's Stance, Insightful StrikeĦ) Bounding Assault, Comet Throw (swap with Mighty Throw)Ĩ) Dancing Mongoose, Pouncing Charge (swap with Shadow Blade Technique)ĩ) Stance: Shifting Defense, Shadow Strideġ0) Ballista Throw, Greater Insightful Strike (swap with Sapphire Nightmare Blade)ġ2) Shadow Blink, Swooping Dragon Strike (swap with Wolf Fang Strike)ġ4) Stance: Stance of Alacrity, Raging Mongoose, Diamond Defense (swap with Mind Over Body)ġ6) Five Shadow Creeping Ice Enervation Strike, DM: Time Stands Still (swap with Insightful Strike)ġ8) Feral Death Blow, Mountain Tombstone Strike (swap with Mountain Hammer)Īcrobatic Backstab - flatfooted attack after successful tumble. SS 10) Feat: Extra Readied Maneuver OR Improved Initiative OR Steady Concentration OR Deft Opportunist OR Weapon Finesse, Quick to Act +3 SS 4) Feat: Improved Natural Attack, Insightful Strike: Tiger Claw SS 1) Feat: Scorpion's Grasp, Quick to Act +1 initiative, Discipline Focus: Shadow Hand (unarmed) Monk 2) Bonus Feat: Combat Reflexes, Evasion Monk 1) Feat: Improved Grapple, Flurry of Blows, Stunning Blow, WIS to AC, I'd rather not multiclass any more than this, due to the XP penalty. Many a wise conversation will be had with the NPC cleric with 20 WIS! Out of combat, my party role will be a stealthy scout and level-headed advisor, with firm principles. Assassin's Stance combined with 3 shuriken attacks is sure to come in handy as well.
#SHADOW BLADE TECHNIQUE 3.5 FULL#
Insightful Strike and other standard action maneuvers for when full attacks aren't the best option. Build will lean towards AoO heavy once I get Robilar's at lvl 15. Damage will be primarily from boosts/maneuvers allowing mobile full attacks, along with potential SA damage from Assassin's Stance. Shadow Hand, Diamond Mind, and Tiger Claw are my main disciplines, with the Mighty Throw chain from Setting Sun thrown in for battlefield control. I'm really keen on giving my character as many viable options in combat as possible, so he can adapt to any situation. I'm focusing on utilizing my semi-accidental pick of Improved Grapple, Flurry of Blows and monk's higher iterative unarmed attacks to form a makeshift TWF build with added combat utility. Unfortunately I chose a high WIS when I first made this character (first D&D character ever made), so that can't change. DM isn't fond of them.Ĭurrently DEX > STR > WIS > CON > INT > CHA. Sources: Any WotC 3.0/3.5 official material, except Psionics. Any foresight, tips or recommended options that I haven't considered would be greatly appreciated.

Keep in mind, I'm still a relative newcomer to D&D/Pathfinders, and don't have any experience past level 5 in tabletop games. Decided to try the unarmed variant, and this is what I came up with. It fit my character concept and story perfectly. I was instantly hooked onto the Swordsage class. So, I did some looking and found the Tome of Battle. I started out an elf monk focused on grappling, but soon learned to my dismay that the vanilla 3.0/3.5 monk.well, it sucks. I'm currently in the beginnings of a Forgotten Realms campaign with a friend, and my father as the DM.
